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Showing posts with label Tips. Show all posts
Showing posts with label Tips. Show all posts

Thursday, July 29, 2010

How to Increase Population ?

Population is needed to upgrade your Government and building troops . Here is a few tricks to increase your population :
1 . Upgrading and building more Cottages in your city is paramount in expanding your Population.

2 . Lower tax rates are helpful in attracting more Population.
3 . Use Item Census Order to rapidly increase Population if necessary.

4 . You can also try using Appease at your Government to increase your allegiance, which will then in turn increase your population, or use Reproduction, which instantly increases your population via the cost of food.

5 . Last but not least , the trick i founded out. I need more population to upgrade my Government and I tried and it works !




I can choose to lower the tax but I'm not showing this method today. The other method is you will have to build a couple of soldiers in the barrack ( The more the better , building rookies is highly recommended ). Wait for some couple o f day for your population to increase back to maximum and at the same time wait for your resources to increase. When the time has come , dismiss your soldiers.



Here is the result :


Sometimes when you dismiss too many soldiers , your current population will exceed the maximum capacity. And you will receive a Anthropogenic Disaster Report for overpopulating.


Friday, July 9, 2010

My Personal Tips

After you reached High Knight , build 2 armies city and 3 food city and leave 1 slot for your county . What I mean by army city and food city is stated below :

Army city : Town Area - 1 Rally Spot , 1 Hero Lounge , 1 Market , 1 College , 1 Beacon Tower
( not necessary ), 1 Outpost ( not necessary ) , 15 Barracks and 12 Cottages.



: Rural Area - 12 Farm , 8 Sawmill , 8 Quarry and 8 Iron Mine.




Food city : Town Area - 1 Rally Spot , 1 Hero Lounge , 1 Market , 1 College , 1 Beacon Tower
( not necessary ), 1 Outpost ( not necessary ) and 27 Cottages .



: Rural Area - 30 Farm , 2 Sawmill , 2 Quarry and 2 Iron Mine.




Remember to give a name for each of the city. Use a related name for all of your city.Etc. I used the name of the country for my city. I named my food city India and China because these country have huge population and I can remember easily.

Saturday, July 3, 2010

How to Maintain Millions of Troops?

Requirement: At least 2 cities (preferably 3+). Each city has to have lvl 9 rally point (the higher the better)

Step 1
. Focus ALL troops into one city except scouts and rickshaw. (Scout can go too if you like)

Step 2. This is what will happen when you have all troops into one city.



Why is this good? Well Kingory does a food check every hour (00:00, 01:00, 02:00 etc....). That means you can have that negative amount of food for 59 mins 59 seconds. As long as some food arrives when the hour is up, the troops will not desert you and will continue to last till the next food check at the full hour. The point here is to send enough food to last 2-3 minutes (from 0:59mins till 1:01) so that the other 58-59mins, you can have negative food as much as you want.

Step 3. So in this step, you take your total amount of food being consumed in that city and divide by 60. This is the amount of food cost per minute. Again, you need to send enough to last for 2-3mins until it pass the food check at the hour.

Step 4. At this point, you are wondering, if I can do this, do I have to continue it every hour? How do I go to sleep? The answer is no and hence why you need more than one city (the more the better because it allows you to continue the following process while you are away from Kingory.

Step 5. When you begin the transport, you will notice this


Since I want to send rickshaw, it will take this much time to arrive.



It will take 47mins 35s to arrive. However, I want it to arrive near the hour mark, so I add the bivouac lag and the result is as follow.




Step 6. Keep sending resources that will last 2-3 mins to the city holding all your troops and increase it by each hour in the bivouac lag. The result would be something like this




Each city with a lvl 9 rally will allow you to send 9 armies, one for each hour. (I recommend 7 armies per city so that you have 2 spot to scout and attack stuff as needed.) Ex: I have 11 cities, so I can be away from Kingory for 10 (-1 for the main city that hold all the troops) x 7 armies = 70 hours and still maintain my troops without desertion. What make this process so game breaking is that you can send out ALL your troops to gather... and the result is as follow:

After 21 hour 55 minute 38 second's gathering, you get 109480848 Food,8 Pearl ,1 Jade,1 Coral ,1 Star Gem,1 Emerald, in Lake[64,328]
After 21 hour 55 minute 12 second's gathering, you get 7117029 Stone,2 Emerald,1 Pearl ,7 Agate,4 Coral ,3 Jade,1 Liuli, in Desert[61,320]
After 21 hour 56 minute 29 second's gathering, you get 80036354 Wood,3 Pearl ,4 Amber,1 Agate,4 Liuli,1 Coral , in Forest[64,324]
After 21 hour 56 minute 29 second's gathering, you get 28027694 Iron,6 Agate,2 Jade,1 Star Gem,4 Crystal,1 Pearl ,1 Emerald, in Mountain[65,326]

This is how I was able to hold a huge army , gather tons of jewelries, and resources enough to train troops while sending extra out to people in the league. Just remember that the higher the level wilderness you gather with your army, the more resources you are going to get.
FAQS:

Is this legal?
Yes it is. Many people have considered this as a bug but this have been around in the Chinese server for ages, and they never fixed it. The game even provided the function to enable this process (bivouac lag). Some have even claim this was "hacking", but that's simply because they do not know how to do this.

What are the benefits?
As you can see above, I am able to hold an army that cost 8mil food (-16mil while they are out gathering) at a cost of around 400k food per hour. When I reap, i get easily 100mil food in return after 22 hours. This is enough to train or conquer a county as I wishes. You can also send these out to other city to train more troops. Combine with the guide of how to maintain level 10 wilderness, you can have as much resources as you like. You can also train heroes to lvl 100 in other cities while not worrying about maintaining the massive food cost of your army.

What are the cons?
With great benefits come great cons. If you somehow forgot to send food along for an hour or send troops but forgot to send food for that hour, all your troops will stop gathering and return to your city. If there are troops inside the city, they will desert you. Furthermore, you are suspectible to attack on your gathering wilderness during the initial stages when your army is small (like 25k archers at wilderness), resulting a a huge loss of troops if someone wanted to wipe you out. However, toward the later stages when you have 50k calvaries and 25k ballistae out, no one will bother you....

Lastly, if you meet a money user who knows what they are doing... they can make you pay dearly with strategems such as Weakest Link if they hate you enough. I'd suggest using a MA with high INT in the city you are putting all your troops on to prevent them from applying strategems successfully.

What if I have less than 5 cities? Can I still do this trick?
Yes you can. Instead of transporting as the guide suggest, you can do dispatch and then manually return the troops home without biouvac lag time. This will cut down time for your armies to return. Say you send an army for 10 hours, it will take 10 hours to return. If you dispatch however, it will arrives after 10 hours, and then you can send it back manually and it will take but a few minutes.



Ratios of Various Fortifications to Troops

Ballistae to Traps = 1:5

This means that for every 1 Ballista that you lose 5 Traps will get consumed.

So without further ado, here's the data I have:

TRAPS
Rookies to Traps = 1:1
Scouts to Traps = 1:1
Pikemen to Traps = 1:1
Swordsmen to Traps = 1:1
Cuirassiers to Traps = 1:2
Ballistae to Traps = 1:5
Battering Rams to Traps = 1:10

BARRICADES
Rookies to Barricades = 3.6:1
Pikemen to Barricades = 2.4:1
Archers to Barricades = 2.9:1
Cavalries to Barricades = 1:1
Cuirassiers to Barricades = 1:2
Battering Rams to Barricades = 1:7.2

ROLLING LOGS
Rookies to Rolling Logs = 1.6:1
Swordmen to Rolling Logs = 2.57:1 (I had to double-check this, but yes, they are worse than Rookies)
Cavalry to Rolling Logs = 1:2
Cuirassier to Rolling Logs = 1:5
Battering Rams to Rollings Logs = 1:33.3

ROCKFALL
Rookies to Rockfall = 2:1
Swordmen to Rockfall = 1.2:1
Cavalry to Rockfall = 1:2
Cuirassier to Rockfall = 1:2.6
Battering Rams to Rockfall = 1:1

Friday, July 2, 2010

Tips For Newbies

Many times I have been asked how to start playing this game and what to build first. Here are some small tips for the newbies :

1) Firstly, build a few cottages to increase the population and so that the peasants can work in the farm, sawmill and mines.

2) Subsequently, proceed to build farms, sawmills and mines.

3) Always follow the growth quests as it will lead you to grow in the game. You will get some resources upon completing the quest.

4) Increase the tax rate to 20%. (this is one of the requirement in the growth quest) and at the same time, you get more gold.

5) Increase production level to 100% for all production (this is one of the requirement in the growth quest)

6) When you have enough resources, you can start constructing other buildings.

7) Then you can start building your troops and start conquering the wilderness.

Hope these tips will help you. Enjoy the game.

The Best Tax

This guide is mainly for beginners in Kingory who don't know what the tax rate should be set at. The table below is based on a city with a population capacity of 10000.

Tax Rate

Allegiance stablises at

Population stablises at

Hourly Gold

Daily Gold

10%

90

9000

900

21600

20%

80

8000

1600

38400

30%

70

7000

2100

50400

40%

60

6000

2400

57600

50%

50

5000

2500

60000

60%

40

4000

2400

57600

70%

30

3000

2100

50400

80%

20

2000

1600

38400

90%

10

1000

900

21600



Recommended Tax Rate setting: 30%-50% (40% is ideal)

If you are setting your tax rate anything below 30%, I don't think you are getting enough gold unless you are in war and need tons of peasants for troops

From the table, one can see that setting tax rate at 50% means the most gold but you might not have enough peasants for troops. Keep in mind this recommended setting is only for players who do not like to keep changing their tax rates.

For the more challenged players with lots of food, they change their tax rates everyday to squeeze the maximum amount of gold out of the city. When you sleep, set the tax rate low (~5%) to let the allegiance and population to rise. When you wake up, your population should be >80% of population capacity and you should set your tax rate at 100% or 99%. Then use 'Disaster Relieve' regularly to keep the allegiance and population high. You will need to keep doing this for at least a few hours for it gain enough gold to make up for the amount lost during your sleep. Otherwise just set your tax rate at ~40% for no fuss game play.

Kingory Equations

A.The Basics

1. Allegiance + Unpatriotic + Tax Rate =100

Example: Allegiance 78 Unpatriotic 2 Tax Rate 20, 78+2+20=100

Allegiance below 78 would be on the rise, whereas Allegiance above 78 would be on the decline

Appease Criticism in Government can raise Allegiance and reduce Unpatriotic for every 15 minutes.


2. Population = Population Capacity *Allegiance %

Example: Allegiance 80 and Population Capacity 10000 → Population = 10000*80%=8000

Population below 80 would be on the rise, whereas Population above 80 would be on the decline


3. Gold Production = Population * Allegiance %

Example: Allegiance 80, Population 8000 → Gold Production =8000*80%=6400

Gold Production is not a gradual process but an instant action.


4. Idle Population = Population – (Working Population + Building Population)
← Idle Population


5. The interrelationship between Allegiance, Tax Rate, Population Capacity, and Gold production.

Allegiance is in a constantly varying state, affected by Tax Rate, Population Capacity, Population and Gold production.

When Allegiance is 90,Tax Rate 10,Population Capacity 50000, Population 45000,Gold production remains at 40500, in a rather stable state.

When Tax Rate is 50,Allegiance drops 1 point for every 6 minutes. Also, Population and Gold production will be on the decline.

With Allegiance 50,Tax Rate 50,Population 25000,Gold production will be 12500, immune to variations.


B. Answers to Food-related Questions


1. Soldiers consume only Food while heroes consume only Gold.


2. Troops Uptake = Hourly Food consumption of your troops.

Troops sent to your wilderness consume your own Food, twice the amount at home.

Troops sent to your allies’ city consume their Food, twice the amount at home.


3. Soldier Types and the Hourly Consumption of Food


Soldier Types Hourly Consumption of Food

Labors 2

Rookies 3

Scouts 5

Pikemen 6

Swordmen 7

Archers 9

Cavalries 18

Cuirassiers 35

Rickshaw 10

Ballistae 50

Battering Rams 100

Trebuchet 250


Example: 1,000 Cuirassiers consume 35,000 Food in their own city but consumes 70,000 Food when stationed at wilderness. For lack of Food, Cuirassiers may perish.



C. Adjustable Ratio


1. Tax Rate

Adjust Tax Rate in Government to gain more Gold


Adjust Tax Rate to 100 to gain maximum Gold production. But Allegiance will drop 1 point every 6 minutes. So do your math and make a smart choice!

Appease Criticism in Government can raise 5 Allegiance for every round by consuming Food equal in amount to your Population Capacity. You can appease criticism every 15 minutes, much like turning Food into Gold. Quite a clever move indeed!

Don’t forget to lower your Tax Rate as you log out, or you may have the result of 0 Allegiance next time you log in.



2. Work Efficiency Ratio

Click Production in Government to adjust Work Efficiency Ratio for different resources.

100 Work Efficiency Ratio would surely be perfect but for Newbies, sometimes they may lack Population to use maximum Work Efficiency. They need to keep a little balance and manage their Population sensibly, in order to secure a stand in Kingory.


D. Others


1. The level of Buildings and Technologies

The highest level for all Buildings and Technologies is level 10, which would require an item called Construction Blueprint, purchasable at Item Mall and obtainable through battles or opening Newbies Gifts Set.


2. Resource Production

At first you are given 8 resource fields and every upgrade of your city adds 3 more resource fields to your ownership.

Four Basic Buildings for production

At the early stage you may need tons of Lumber and Stone, especially Lumber which is vital to building city Fortification. Later Food and Iron may be in high demand.


E. Resource Yield


Hero Boost = Basic Production + ( Castellan Politics/100) * Maneuver Ratio

Here is the concept of Maneuver Ratio. A hero with 30 Politics carrying 30,000 Population has 100% Maneuver Ratio, with carrying 60,000 Population he can only have 50% Maneuver Ratio.

Suppose I have a hero as Castellan with 80 Politics, 30 Maneuver, and 10,000 Basic Production, my resources production boost = 10,000 + (80/100)* 10,000 = 18,000


F. Population and Production


Population is the foundation of your tax income.

Working: You can see the working population in Government => Production.



Idle Population: Idle Population is for troop recruitment. Without Idle Population you cannot train soldiers.


If Idle Population is minus, then you are obviously having a huge demand on labor force.

Make sure you adjust Work Efficiency to better suit your own demand. If the Work Efficiency is set at 100, you are putting every peasant in your city to do that production.


Example:

10 Sawmills level 1 in your rural area, each requiring 15 peasants to fulfill maximum production.

Work Efficiency set at 100 means you need 150 peasants to gain 100% production rate.

Assuming now you only have 60 peasants and your Work Efficiency is set at 100, you can only get 40% of production rate since you lack another 90 peasants.

Kingory Tips

1. By all means buy Corvee Order. 5 construction processions are definitely better than 2.

2. Maintaining 2 to 3 construction processions and upgrading resources and buildingsis key. Don’t forget Quest Reward either.Follow the quest.

3. Items for resource production is useless at first but somehow becomes important later. So play safe.

4. A Market level 5 allows you to sell your Item for Gold.

5. Do more simple tasks such as scouting before handling any serious tasks.

6. Don’t waste a Recruitment Bulletin in the early stage. Any hero will do just fine.

7. At the early stage, no need to build any fortifications. Just complete Quests first.

8. Employ 250 Labors for war and another 250 with all sorts of resources in the amount of 10000 to build a new city and gather jewelry from wilderness.

9. Newbies Attack Immunity is useless in that Newbies are hardly the target of an attack. So upgrade Government to as high a level as you can.

10. Lumber is on high demand at early stage. So maraud any wilderness you can find, especially Forest, where there is plenty of Lumber and Pearl.

11. Build an Embassy to join leagues or it just gets boring day by day.

12. Once you embark on Epic Quest, keep in mind not to do any Contribute Troops Quest, you may lose part of your forces by doing so.

13. The higher the level of a hero and the wilderness, and the more troops sent for gathering, the higher the chance of finding treasures.

Wednesday, June 30, 2010

Tips to Catch High Heroes in Wilderness

Tips to catch high heroes in wilderness

Lvl 0 wilderness -- 2 cavalries
Lvl 1 wilderness -- 4 cavalries
Lv l2 wilderness -- 8 cavalries
Lvl 3 wilderness -- 20 cavalries
Lvl 4 wilderness -- 35 cavalries
Lvl 5 wilderness -- 110 cavalries
Lvl 6 wilderness -- 150 cavalries
Lvl 7 wilderness -- 400 cavalries
Lvl 8 wilderness -- 800 cavalries
lvl 9 wilderness -- 1600 cavalries
Lvl 10 wilderness -- 3500 cavalries

1. Lock your target
Go to Tavern and use Gossip to find out high heroes’ coordinates and purchase their portraits if necessary to lower the odds of escape. But Gossip costs you 10 Diamonds/Vouchers every time.

2. Relocate
Relocate to the neighborhood of wilderness where high heroes reside. But Relocation Order needs purchasing. Remember this: make sure that the targeted wilderness is of lower level and has few troops as defense or the troops you send over there may just flee without a fight when outnumbered. In that case, you will have to spend again to locate the high heroes since he has panicked and gone. You must fight a dozen times to lower the Loyalty of the high hero in order to capture him/her more easily.

3. No Adv Relocation Order
I talked about relocating your city to the neighborhood of wilderness where high heroes reside but here is the trick: Adv Relocation Order prevents you from marching within the first 24 hours so it is only wise to just use Relocation Order. But in fact it is not necessary to launch an attack within the neighborhood of the high heroes. Use Cavalries to do it and you will be amazed at how fast they can do damage to your target city.

4. Tips
1)Reconnaissance level 7 allows you to check the level of the high hero.

2)You cannot know the high hero ATB until he/she is captured.

3) Prepare all kinds of jewelries for recruitment, because this time it may take 30 Coral but the next time it may take 5 Star Gem. You never know what kinda jewelries hit you, so be prepared. Make sure you've got enough jewelries for recruitment the moment you capture high hero. Usually, it may take 4 or 5 times to truly capture a high hero; hang in there fellow!

Sunday, April 4, 2010

Tips for Attacking Wilderness and YT Cities

This are the figures roughly needed when you wanted to use archers to attack.

Level 1 YT City = Level 4 Wilderness = 80 Archers Required
Level 2 YT City = Level 5 Wilderness = 160 Archers Required
Level 3 YT City = Level 6 Wilderness = 400 Archers Required
Level 4 YT City = Level 7 Wilderness = 800 Archers Required
Level 5 YT City = Level 8 Wilderness = 1600 Archers Required
Level 6 YT City = Level 9 Wilderness = 4000 Archers Required
Level 7 YT City = Level 10 Wilderness = 5000 - 8000 Archers Required

Bring 500~1000 swordmen with you as meat tanker.

  • First round , aim for the cavalries first as cavalries walk the fastest . If don't have any cavalries , move forward and aim for the archer . The archers must walk forward at first round to attack as the distance are too far . Now command the swordmen in defensive state .
  • Second round , back off . Don't worry , when the archers are backing off , the archers will still shoot .
  • Keep shooting and aim for the pikemen first rather than swordmen because pikemen have 50 range attack .
  • When the enemy are nearing , command your swordmen to move forward to defend the archers .
 
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