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Applying strategies is a tricky business. You must take into account the intelligence of your opponents. Different stratagems work differently according to the traits of heroes. For example, before you apply a strategem to a city, consider the castellan’ s Intelligence. Of course, a city without a castellan is surely to be easily conquered.
Suspicion | Exaggerates troop number 5 to 10 times. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly. |
Empty Fort Strategy | Understates troop number to 10 to 20%. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly. |
Nigerian Letter | Exaggerates resources 5 to 10 times. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly. |
Destitution | Understates resources to 10 to 20%. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly. |
Caged Dog Bashing | Enemy cannot recall the marching troops until they finish the attack. This stratagem can be counteracted by Cicada Skin Shed. |
Spread Rumors | If applied successfully, Loyalty of target city decreases instantly. 10 Intelligence points decrease 1 Loyalty. The city is immune in the next 24 hours. |
Estrangement | If applied successfully, Loyalty of a Hero in target city decreases instantly. 10 Intelligence points decrease 1 Loyalty. The Hero is immune in the next 24 hours. |
Ambush From All Sides | Troops in target city are undispatchable. Effect for 1 minute consumes 1 Intelligence point. The city is immune in the next 6 hours. This stratagem can be counteracted by Adv by A Hidden Path. |
Cicada Skin Shed | Speeds up the pace of returning troops. 1 Intelligence point shortens returning time by 1 minute. This stratagem can counteract Bolt the Door to Catch the Thief. The troops are immune in the next 1 hour. |
Obvious Intention | Breaks through the blockade of the enemy and send out your troops. Effect for 1 minute needs 1 Intelligence point. This stratagem is used to counteract Ambushes from All Sides. |
Astro Lockdown | Lengthens the marching time of enemy's troops. 1 Intelligence point can lengthen marching time by 1 minute. The troops are immune in the next 24 hours. |
Undeclared War | Wages wars against other players without declaration. Effect for 1 minute needs 1 Intelligence point. It leads to deduction of Influence. The player is immune in the next 6 hours. |
Expediate | Speeds up the pace of your marching troops. 1 Intelligence point can shorten marching time by 1%. The troops are immune in the next 1 hour. |
Spyglass | Shows you all the locations of target players' cities if applied successfully. |
Trail Trekker | If applied successfully, you will receive a report showing the information on the troops dispatched to and from the target city. |
Feast On Misfortune | Decreases the protection ability of the Warehouses in target city, which allows you to plunder more resources. 15 Intelligence points decrease protection ability by 1 % and last for 1 minute. Effect of this stratagem and Maraud skill are superimposable. The city is immune in the next 24 hours. |
Weakest Link | Calls back the marching troops of target city if applied successfully. The city is immune in the next 24 hours. |
Barn Burning | Burns the Food in target city. 15 Intelligence points can burn 1% of the Food stock. The city is immune in the next 6 hours. |
Bluff | Exaggerates the number of your marching troops from your city 5 to 10 times. 1 Intelligence point lasts for 10 minutes. Effect can be extended if applied repeatedly. |
Truce | Understates the number of your marching troops from your city to 10 to 20%. 1 Intelligence point lasts for 10 minutes. Effect can be extended if applied repeatedly. |
Incantation | Speeds up the pace of enemy's marching troops. 1 Intelligence point can quicken the marching Speed by 1%. The troops are immune in the next 24 hours. |